☉
The Sun
the prodigal child who stayed
Heir · Fixed · Key Holder
Born into wealth, but always felt like an imposter inside it. You've tried to do the right thing. It hasn't always worked out. Take care of yourself. Take care of your family.
"Money is basically the only thing keeping my family together."
Keys together → Payback & power for your family
☽
The Moon
the child who was left behind
Aide · Fixed · Key Holder
Raised in the company town. You've watched this company waste and corrupt everything it touches. You deserve to win - but deserving isn't the same as getting it done.
"We've been patient. We've been reasonable. Tonight we're neither."
Keys apart → A better world for your city
◎
The Hermit
like an investigative journalist
Heir or Aide
Once per game: privately learn any player's full role card. Use it wisely - no one else knows you looked.
⊕
The Wheel
like a political fixer
Heir or Aide
Once per game: when The Chair calls a swap, you may send yourself instead of the designated target.
✦
The Fool
like a wildcard lobbyist
Grey · Secret allegiance
You carry two faction cards. Your real allegiance is sealed in an envelope at game start - even you don't know which side you're truly on until the reveal.
⇋
Class Traitor
like a double agent
One Heir + One Aide
You win if you and the other Class Traitor end the game in the same room - even if both factions lose. Find each other without being found out.
∞
The Magician
like a master of misdirection
Heir or Aide
Once per game: if The Chair swaps you out of a room, you may send another player back in your place instead.
⚖
Justice
like an impartial arbiter
Heir or Aide
Once per game: pull any player aside and ask "Are you a key holder?" They must answer truthfully. No witnesses required.
☉ ✦ ☽
Sun &
Moonlight
a live interactive soap opera
Keys apart → Utopia
Keys together → Chaos
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No elimination
Two rooms · One fate
May 1 · 6–8pm
McCray's Funeral Parlor
⊛
The Inquisitor
like internal affairs
Heir or Aide · Unlocks at 8 RSVPs
Once per game: force any player to show their full role card to the entire room. No one can refuse.
✝
The Martyr
like a union steward
Heir or Aide · Unlocks at 10 RSVPs
When swapped out, you may "die" - sit out all future swaps - and grant your faction one extra floor vote in the final declaration.
♛
The Usurper
like a coup leader
Grey · Unlocks at 12 RSVPs
If you end the game in the same room as The Sun or The Moon, you steal their key and win alone. Every other faction loses.
Solo win condition
◌
The Echo
like a shadow consultant
Unknown · Unlocks at 18 RSVPs
Your faction mirrors that of the player to your left at game start. This is unknown even to you. You discover it at the final reveal - along with everyone else.
☉
Heir
Win condition:
Keys together
Chaos & Revenge
☽
Aide
Win condition:
Keys apart
Utopia
✦
The Fool's
Allegiance
Seal one faction card
in this envelope
before the game begins.
Do not open until
The Chair calls the reveal.
☉ ✦ ☽
Sun &
Moonlight
a live interactive soap opera
ghostcoast.video/sunandmoon
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May 1 · 6–8pm
McCray's Funeral Parlor
Donald Lee Hollowell Pkwy NW
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$20 · Fate at the door