Ghost Coast Video presents
Episode I
☉ · ✦ · ☽
Sun &
Moonlighta live interactive soap opera
"They grew up two blocks apart. Tonight they meet."
$20 · Fate at the door
May 1, 2026 · 6–8pm
McCray's Funeral Parlor
Donald Lee Hollowell Pkwy NW
ghostcoast.video/sunandmoon
☉ ☽
☉
The Sun
The Heir
the prodigal child who stayed
Born into wealth, but always felt like an imposter inside it. You've tried to do the right thing. It hasn't always worked out. The stakes have never been higher. Take care of yourself. Take care of your family.
"Money is basically the only thing keeping my family together."
Keys together → Payback & power for your family
☽
The Moon
The Aide
the child who was left behind
Raised in the company town. You've watched this company waste and corrupt everything it touches - people, places, futures. You deserve to win tonight. But deserving isn't the same as getting it done.
"We've been patient. We've been reasonable. Tonight we're neither."
Keys apart → A better world for your city
Core 8 roles - always in play
☉
The Sun
prodigal child who stayed
Heir · Fixed
Key holder. Win condition: keys together → chaos & revenge.
☽
The Moon
child who was left behind
Aide · Fixed
Key holder. Win condition: keys apart → utopia.
◎
The Hermit
investigative journalist
Heir or Aide
Once per game: privately learn any player's full role card.
⊕
Heir or Aide
Once per game: send yourself instead of the designated swap target.
✦
The Fool
wildcard lobbyist
Grey
Carries two faction cards. Secret allegiance sealed in envelope at game start.
⇋
Class Traitors
double agents (one each side)
One Heir + One Aide
Win together if in same room at game end - even if both factions lose.
∞
The Magician
master of misdirection
Heir or Aide
Once per game: if swapped out, send another player back in your place.
⚖
Heir or Aide
Once per game: ask any player "Are you a key holder?" Truth required.
Hidden roles
Unlocked by RSVP.
The more people who commit to attending, the more chaos enters the room. Hidden roles unlock at RSVP milestones - and no one knows they're coming until The Chair announces them.
8rsvps
The Inquisitor
like internal affairs
Force any player to show their full role card to the entire room. Once per game. No one can refuse.
10rsvps
The Martyr
like a union steward
When swapped out, may "die" and sit out all future swaps - granting their faction one extra floor vote in the final declaration.
12rsvps
The Usurper
like a coup leader
End game in the same room as The Sun or The Moon → steal their key and win alone. Every other faction loses.
18rsvps
The Echo
like a shadow consultant
Mirrors the faction of the player to their left. Unknown even to themselves until the final reveal.
Fate's Favor · Character Builder
Before the game begins, fill this out. Your answers are yours alone - or share them if the moment calls for it.
Your name tonight
"Your name = last thing you googled + street you grew up on."
Your relationship to the deceased
"You are the deceased's secret protégé. What did they teach you?"
Your secret
"You know who the Class Traitor is - but you're protecting them. Why?"
Your dream (if utopia wins)
"If the fortune goes to the people, what's the first thing you change?"
Your revenge (if chaos wins)
"If heirs win, who would you ruin first with your share?"
Your fear
"What would make you switch sides instantly?"
"The game is fiction. The stakes are not. Whatever side you're on tonight - Utopia or Chaos - you came. That means something."
- The Chair
RSVP Card - return to The Chair at the door
"The Sun and The Moon never met. Tonight they will."
ghostcoast.video/sunandmoon