Ghost Coast Video presents
A billionaire tarot reader dies. Their fortune will not be inherited the usual way - fate decides.
The premise
At the door, you draw a card: Heir or Aide. Your role is secret. Your faction is not. Two rooms. The candle burns. No elimination.
The game ends when the candle burns down. Whether fortune goes to the people or stays in the family depends on where the keys land - and who betrayed whom to get them there.
The two fates
Born into wealth, but always felt like an imposter inside it. Tried to do the right thing. It hasn't always worked out. The stakes have never been higher. Take care of yourself. Take care of your family.
Raised in the company town. Watched this company waste and corrupt everything it touches - people, places, futures. You deserve to win tonight. But deserving isn't the same as getting it done.
Core 8 roles
Key holder. Win condition: keys together → payback & power for your family.
Key holder. Win condition: keys apart → a better world for your city.
Once per game: privately learn any player's full role card.
Once per game: send yourself instead of the swap target.
Two faction cards. Secret allegiance sealed in envelope at game start.
Win together if in the same room at game end - even if factions lose.
Once per game: if swapped out, send another player back in your place.
Once per game: ask any player "Are you a key holder?" - truth required.
Get your fate
You don't choose your side. Fate does. But you choose what comes next.
Community fund → real local education, medicine, & childcare
McCray's Funeral Parlor · Donald Lee Hollowell Pkwy NW · May 1 · 6–8pm
For promoters
Questions or volunteer → hello@sunmoonlight.game